We already know quite a few details about what the new iPhone 6 could be, from which we’ve seen leaks of the front parts, housings and moulds in which it would be made, but how will iOS 7 look on a significantly larger screen than that of the iPhone 5s?
As rumored, we could see two models of iPhone 6, one with a 4.7 inch screen and another with a 5.5 inch size. This last one, it seems that due to production problems, is suffering some delay, so it may not be released at first and we will see only the 4.7 inch one.
These two screen sizes would mean that developers would have to optimize their applications for those two screen sizes, as was already the case with the launch of iPhone 5s. On the other hand, current iPhones have a resolution of 640×1136 with a pixel density of 326 dots per pixel. If the new iPhone were to maintain the 326 dpi, the 4.7-inch screen resolution would increase to 756×1344 pixels. If we do a quick calculation, this new resolution would mean 40% more pixels to enjoy our applications and content more comfortably.
A lot of graphic designers and fans of the apple already have started to make their first guesses about how this new iPhone would look with a 4.7-inch screen and how iOS 7 would look on this new device. In the image below we see how the iOS options would look on the iPhone 5s and the supposedly new 4.7-inch iPhone 6.
According to these designers and as we can see in the first image of this entry, in which we see the iPhone 5s and iPhone 6 with the iOS 7 home screen, the icons of the applications would have the same size in both devices, but in the second one there would be more space between applications , as it happens in the iPad.
We totally agree with Sam Beckett, the designer of this image, in which if a new row of applications had been placed the screen would be full of icons and somewhat confusing, something that is not at all common in Apple, where simple designs and space abound. On the other hand, we will be wasting screen in this device, so maybe Apple will place some new element or distribute differently the icons to take advantage of the new screen.
In terms of pixel density, the iPhone 6 seems to maintain the 326 points per pixel , although it could venture to introduce more pixels per inch and enter the territory close to 500 dpi. In this case, iPhone 6 should have a resolution of 2272×1280 pixels, which would have a big impact on the battery, CPU, and GPU of the terminal. It is therefore an unfeasible option and one that will hardly take place unless there is a major change at the level of hardware on the device.
Actually putting up a screen with such a density of pixels doesn’t make much sense either, since the human eye is practically unable to distinguish the pixels at these frequencies. On the other hand, it seems that the LG G3 will have a 5.5-inch screen and a pixel density of 432 dpi, enough to accommodate a resolution of 2560×1440 pixels. While this is certainly not Apple’s war, as has been discussed many times, Apple’s goal is not to have the largest or most pixel-dense screen.
The benefits of maintaining a screen with a pixel density of 326 dpi are clear. Greater battery life due to the absence of new pixels to be powered and, on the other hand, facilities for developers as they will not have to update the user interface designs or much of the system images.
There is only one problem, how will developers optimize their applications to make the leap to a higher screen and resolution? Well, it seems that the least elegant solution would be to fill the remaining pixels with a black background, as is already the case with applications designed for the iPhone when we open them on an iPad. Although on the other hand, one could work with a lower density of pixels and taking advantage of the whole width of the screen until the developers update their applications to the new device, thus avoiding placing an ugly black background around the whole application window.
For my part I hope that Apple will increase the screen size of the iPhone 6 as rumoured and that we will be able to enjoy a larger terminal. As far as pixel density is concerned, I would support the Retina screen, in favor of a greater autonomy of the terminal and I would try to maintain the use of the applications with a lower pixel density until the developers update their applications to the new screen.
What do you think? Bigger screen, higher resolution, higher pixel density…?