The fourth beta version of iOS 6 brought us the surprise of the end of the YouTube application as a native program included in the system itself (I talked about the possibility that it happened a little more than a month ago, so I don’t think it’s unusual), and as the developers continue to browse, they find details that may be interesting to us. Today another one has appeared: the iOS 6 simulator is suspiciously adapted to a slightly longer resolution for iPhone than the usual one.
In the image above you have the proof: in the iPhone simulator with iOS 5.1 (right), by indicating a resolution of 1136×640 pixels (the current resolution is 960×640 pixels), we see how the four rows of icons adapt to the new resolution by spreading the height of the entire screen and leaving more space between them equally. However, the iOS 6 simulator (left) detects this resolution more intelligently and places a fifth row of icons to make more use of the space.
The truth is that there is no room for much doubt: iOS 6 is prepared for exactly this new resolution, or perhaps it has learned to better redistribute the icons to be more dynamic at more screen resolutions. Nothing can be confirmed yet, of course, but it is the first time that we are not facing a rumor but a fact that suggests that the screen of the next iPhone will be longer .
Those who may not be looking forward to this news will be the developers, who will see how they will have to adapt their applications to an additional new resolution . At least at Apple they are already providing the necessary tools. It gives me that we will have a very interesting autumn.