When the rumors about the iPhone 5’s stretched screen were almost conclusive, many began to debate how applications would be optimized for the phone’s new resolution . In the end, the official story was the simplest: developers had to adapt their applications using Xcode, which led to a period of several months in which the App Store differentiated between adapted and unadapted applications.
We repeat the exercise now that it’s hard to imagine an Apple keeping the size of its iPhones in the next generation of those devices? A 4.7 inch model (or 5, or 5.5, or even 6) no longer solves the situation by “lengthening” the screen: the interface must be increased in length and width.
Many are the media that have talked about this already, and there are even those who open Photoshop and show us things like this representation of the Maps application on a larger screen. On the left we would have the application “not optimized”, and on the right we would have the application adapted to a new resolution:
In this case we would be talking about an iPhone that repeats what Apple already asked with the iPhone 5: that developers adapt to the new resolution. This is one of the many cases we can take into account.
Several cases for future iOS applications
Let’s imagine that Apple takes itself seriously and doesn’t increase the iPhone’s screen pixel density for the reason it said when introducing iPhone 4: the human retina is no longer able to appreciate more detail. That means that a larger screen means placing more pixels , and therefore it would be an excellent situation to apply the change we have seen in the example image with the Maps.
The paths to be taken remain the same, but it is increasingly clear that Apple can no longer defend the current
But we can also consider another scenario: What if Apple simply grows the pixels along with its screen? That means that we would have less resolution and maybe we would lose that “Retina effect” , but the developers would not have to do anything at all and their applications would look perfect. Maybe Cupertino has considered it for a cheaper iPhone model.
Finally, we have the nemesis of the latter case: that Apple increases the size of the screen and also increases its pixel density. This is where the developers would have more work, because they would have to adapt both to the new screen size and to the new resolution.
Users win, developers lose
Be that as it may, it is already Apple itself that (at least internally) has admitted that its current strategy with the iPhone is no longer working . Users want big terminals, and if they aren’t they want them to be at least cheap. The iPhone doesn’t fulfill that function, and rumors of future phones with various sizes fit.
The worst of the release of iPhones of various sizes will be taken away by the developers
And that means one thing: developers will no longer have the advantage of “fixed resolutions” on Apple. Since the company has always boasted about this in the face of the jungle of resolutions available on competing platforms, but imagine that the rumors are true: a developer would have to make sure that his application was compatible with the screens of the iPhone 55C5S, the new “medium” iPhone and the new “large” iPhone in a supposedly iOS 8 not compatible with the iPhone 44S.
Más zafiro, iPhones de varios tamaños y el MacBook Air retina. Rumorsfera
Perhaps it is time to recognize that fixed screen sizes are not the best way to go in a market where the best seller changes from year to year .