Flash Player 10 News at Apple
Adobe has seen how dwarves have been raining on it during the last weeks when it received all kinds of criticism related to Flash and has been coming out with different statements in which the company’s representatives try to put the dots on fronts as varied as its supposed (and now denied) blocking of the HTML5 standard, the performance of the Mac OS X version of Flash or the bugs of the latter, accused of being one of the main causes of browser crashes.
For example, Kevin Lynch , vice president and director of software architecture at Adobe, defends himself by claiming that his main computer is a MacBook Pro and that he has been a user of the platform (and developer for it) since 1984. In addition, Lynch claims that they don’t release any new versions of Flash until all known issues are resolved and that before they are released they are subjected to a battery of tests that include playing one million SWF files on a variety of computers representative of what users use on the network.
“Solving crash problems is our top priority (…) If you are experiencing a problem, please report it directly to the Flash development team through the public error database so they can investigate and resolve it”
On performance, Lynch acknowledges that on the same computer, the version of Flash Player for Windows has always been faster than on the Mac but says they’ve been struggling to close this gap.
“We invested significant effort in Mac OS optimizations with the intention of closing this gap, and Apple has been very helpful in helping us achieve this. Because of this, vector graphics rendering in Flash Player 10 makes virtually the same CPU usage on both platforms. In Flash Player 10.1 we are moving to Core Animation , which will reduce CPU consumption and we believe will take us to the point where the Mac version will be faster than the Windows version in rendering images.
But of course, the real battlefield is in the Flash videos , where the current trend seems to point to a transition towards HTML5 and codecs like h.264.
“Video rendering is the area we’re focusing on the most. For example, today, playing a 480p video in Safari using a 1.8 Ghz Mac Mini uses 34% of the CPU versus 16% needed in Windows (running on the same computer via BootCamp). With Flash Player 10.1 we’re optimising this and we hope to cut Mac CPU usage in half , bringing both versions closer to achieving video parity.
John Nack on AdobeTambién en Apple
It definitely looks like Adobe is doing its homework and you only need to download the Flash Player 10.1 beta to check it out. Add to this the fact that the CS5 version of the company’s professional application package will finally have 64-bit support for the Mac and that Flash will be able to export its documents to native iPhone applications and I think it’s time to turn our heads to Apple and start asking ourselves when the hell they’re going to change their attitude and open the door to Flash support on the iPhone, iPod touch and iPad. Of course, they’re running out of excuses.